Fit light to the shape in front of you.
Build with quads, triangles, ellipses, polygons, or a mesh-warp grid. Quad and ellipse surfaces use a perspective-correct homography; triangle, polygon, and mesh surfaces use a textured-mesh path.
- Direct corner and control-point manipulation
- Move, rotate, scale, multi-select, group, and duplicate
- Snap controls plus precise keyboard nudging
